With the game being on Steam, it makes more sense for mods (not just Craft files) to be here also.
No more 'Where do I install the mod' or 'I've installed the mod but it's not working' (because it's likely in another subfolder.įrom a users perspective, having mods located on Spacedock, the forums, Github and CurseForge is all too confusing, no one source is being used and therefore no consistency. Much better user experience in my opinion and works very well for other games.
This will save users having to place the mod in the correct folder locations, missing parts etc.īy doing this it will also ensure that users who subscribe to the mod will receive updates automatically once available / released. If it is something that the developers need to set up in Steam, could you please consider a category for Mods for KSP 2. Is this something that the developers have to set up in Steam or is this something users would categorise when uploading to the Workshop ? I'd like to see KSP 2 utilise the Steam Workshop better for Community Mods rather than just Craft files. I've seen other games use the Steam Workshop for community mods, but I haven't seen it used for KSP at all, only for Craft files.